Animation
spring() REACTIVE
Returns a new source with a value always moving torwards the input source value.
Type
luaufunction spring<T>( source: () -> T & Animatable, period: number = 1, damping_ratio: number = 1 ): () -> T type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 | Rect
Details
Creates a reactive scope internally to detect source updates.
The movement is physically simulated according to a spring.
period
is the amount of time in seconds it takes for the spring to complete one full cycle if undamped.damping_ratio
is the amount of resistance applied to the spring.- >1 = Overdamped - slowly reaches target without any overshoot.
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
By default, the spring solver is ran at 120 Hz in
Heartbeat
. You can change when the solver runs by callingvide.step(dt)
, which will advance the simulation time bydt
seconds and automatically stop the solver running in heartbeat.WARNING
Large periods or damping ratios can break the spring.