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Element Creation

create()

Creates a new UI element, applying any given properties.

  • Type

    luau
    function create(class: string): (Properties) -> Instance
    function create(instance: Instance): (Properties) -> Instance
    
    type Properties = Map<string|number, unknown>
  • Details

    The function can take either a string or an Instance as its first argument.

    • If given a string, a new instance with the same class name will be created.
    • If given an Instance, a new instance that is a clone of the given instance will be created.

    This returns another function that is used to apply any properties to the new instance.

  • Property setting rules

    • index is string:
      • value is function:
        • property is event: connect function as callback
        • property is not event: create effect to update property
      • value is not function: set property to value
    • index is number:
      • value is action: run action
      • value is table: recurse table
      • value is function: create effect to update children
      • value is instance: set instance as child
  • Example

    Basic element creation.

    luau
    local frame = create "TextButton" {
        Name = "Button",
        Size = UDim2.fromOffset(200, 160),
    
        Activated = function()
            print "clicked"
        end,
    
        create "UICorner" {}
    }

action()

Creates a special object that can be passed to create() to invoke custom actions on instances.

  • Type

    luau
    function action((Instance) -> (), priority: number = 1): Action
  • Details

    When passed to create(), the function is called with the instance being created as the only argument. Actions take precedence over property and child assignments.

    A priority can be optionally specified to ensure certain actions run after other actions. Lower priority values are ran first.

  • Example

    An action to listen to changed properties:

    luau
    local function changed(property: string, fn: (new) -> ())
        return action(function(instance)
            local cn = instance:GetPropertyChangedSignal(property):Connect(function()
                fn(instance[property])
            end)
    
            -- disconnect on scope destruction to allow gc of instance
            cleanup(function()
                cn:Disconnect()
            end)
        end)
    end
    
    local output = source ""
    
    create "TextBox" {
        -- will update the output source anytime the text property is changed
        changed("Text", output)
    }

changed()

A wrapper for action() to listen for property changes.

  • Type

    luau
    function changed(property: string, fn: (unknown) -> ()): Action
  • Details

    Will run the given function immediately and whenever the property updates.

    The function is called with the updated property value.

    Runs with an action priority of 1.

mount() STABLE

Runs a function in a new stable scope and optionally applies its result to a target instance.

  • Type

    luau
    function mount<T>(component: () -> T, target: Instance?): () -> ()
  • Details

    This is a utility for root() when parenting a component to an existing instance.

    The result of the function is applied to a target in the same way properties are using create().

    Returns a function that when called will destroy the stable scope.

  • Example

    luau
    local function App()
        return create "ScreenGui" {
            create "TextLabel" { Text = "Vide" }
        }
    end
    
    local destroy = mount(App, game.StarterGui)

Released under the MIT License.