Skip to content

Cleanup

Sometimes you may need to do some cleanup when destroying a component or after a side-effect from a source update. Vide provides a function cleanup() which is used to queue a callback for the next time a reactive scope is rerun or destroyed, or when a stable scope is destroyed.

luau
local root = vide.root
local source = vide.source
local effect = vide.effect
local cleanup = vide.cleanup

local count = source(0)

local destroy = root(function()
    effect(function()
        local x = count()
        cleanup(function() print(x) end)
    end)

    cleanup(function() print "root destroyed" end)
end)

count(1) -- prints "0"
count(2) -- prints "1"
destroy() -- prints "2" and "root destroyed"

TIP

Roblox instances do not need to be explicitly destroyed for their memory to be freed, they only need to be parented to nil. So there is no need to use cleanup() to destroy instances. However, be wary of connecting a function that references an instance to an event from the same instance, this causes the instance to reference itself and never be freed. In such a case you would need to use cleanup() to disconnect this connection or to explicitly destroy the instance.

Released under the MIT License.