Effects
Effects are functions that are ran in response to source updates. A source and effect is analogous to a signal and connection.
Effects are created using effect()
.
luau
local source = vide.source
local effect = vide.effect
local count = source(0)
effect(function()
print("count: " .. count())
end)
-- "count: 0" printed
count(1)
-- "count: 1" printed
Any source read inside an effect is tracked and will rerun the effect when that source is updated.
The effect runs its callback once immediately to initially figure out what sources are being read.
Derived sources are also tracked, it does not matter how deeply nested inside a function a source is.
luau
local source = vide.source
local effect = vide.effect
local count = source(1)
local doubled = function()
return count() * 2
end
effect(function()
print("doubled count: " .. doubled())
end)
-- "doubled count: 2" printed
count(2)
-- "doubled count: 4" printed
If a source is updated with the same value it already had, it will not rerun effects depending on it.
You can also read from a source within an effect without the effect tracking it.
luau
local source = vide.source
local effect = vide.effect
local untrack = vide.untrack
local a = source(0)
local b = source(0)
effect(function()
print(`a: {a()} b: {untrack(b)}`)
end)
a(1) -- prints "a: 1 b: 0"
b(1) -- prints nothing
a(2) -- prints "a: 2 b: 1"