Implicit Effects
Explicitly creating effects to update properties is tedious. You can implicitly create an effect to update properties instead.
luau
local create = vide.create
local source = vide.source
local function Counter()
local count = source(0)
return create "TextButton" {
Activated = function()
count(count() + 1)
end,
Text = function()
return "count: " .. count()
end
}
end
luau
local create = vide.create
local source = vide.source
local effect = vide.effect
local function Counter()
local count = source(0)
local instance = create "TextButton" {
Activated = function()
count(count() + 1)
end
}
effect(function()
instance.Text = "count: " .. count()
end)
return instance
end
This example is equivalent to the example seen on the previous page.
Instead of explicitly creating an effect, assigning a (non-event) property a function will implicitly create an effect to update that property.
Children
Children can also be set in a similar manner. A source passed as a child (passed with a number key instead of string key) can return an instance or an array of instances. An effect is automatically created to unparent removed instances and parent new instances on source update.
luau
local items = source {
create "TextLabel" { Text = "A" }
}
local function List(props: { children: () -> { Instance } })
return create "Frame" {
create "UIListLayout" {},
props.children
}
end
local list = List { children = items } -- creates a list with text label "A"
items {
create "TextLabel" { Text = "B" },
create "TextLabel" { Text = "C" }
}
-- this will automatically unparent text label "A", and parent labels "B" and "C"